I could then activate it with my flint and steel and with any luck it would attach to the gate I came in from. If I had carried at least ten obsidian and flint and steel with me, on the nether-side of the gate, I could explore to X/8, Y, Z/8 and then buildĪ return portal at that location. This was fine, but when I walked back through it, my X and Z were nowhere near the gate I entered from-instead I came back to their homesteadĪnd then had to scramble across the landscape at night, a long, long way trying to avoid mobs and hazards it was a frightening journey.Īs it happens, what I needed to do was determine my X,Y,Z coordinates before stepping through the original portal. I built a portal from my home at X,Y,Z and stepped through only to land in a portal room built by someone else in the nether. It's not uncommon to materialize in an unexpected location when stepping through a nether portal. Nether portals make traveling across the overworld much faster, but if you are playing in a world with other players who build gates You can use this quick calculator to find where to build your return gate for it to be connected as a pair between the nether and the overworld. The game minecraft is seriously fun! When you have played long enough to be at a stage where you are building nether portals It includes an experimental parser for extracting XYZ from a string like the one produced by F3+I. This solution I came up with, is building upon a possibility hinted in the answer of Plagiatus above.Click here to try out an update to the portal calculator. In the overworld, set up a command block with execute ~ ~ ~ setblock ~ ~ ~ end_portal.Īlternative: If you want the portal to be immediately removed, you need a more complex setup. You need the following commands to be executed in this order:Ģa) execute ~ ~ ~ summon armor_stand ~ ~1 ~ Ģb) execute ~ ~ ~ setblock ~ ~-1 ~ end_portalĢd) kill condition type=armor_stand makes sure that the command doesn't have any side effects, even if a player or another entity is coincidentally named PortalPoint. In the End, place a command block right below the obsidian layer, with tp x y z, where x, y and z are the coordinates you want the player to be teleported to. The radius is picked so that it doesn't reach outside the spawn area, but still covers the player, even if he manages to move a bit before the command gets executed. You'll still want to put this in a repeat command block that's constantly active, so players spawning into the End get teleported immediately. Make sure both the End Portal in the overworld and the spawn area in the End are not accessible during normal gameplay, so players can neither use the Portal for a shortcut to the end nor reach the spawn area again after they've been teleported away. (Because they would be teleported away again, which would be odd and, depending on what you're doing, might mess up things.) Actually, I'd assume you can remove the original entrance Portal safely. A Nether Portal Calculator will convert Overworld cordinates to their corresponding Nether coordinates. MumboJumbo, known as Mumbo for short, is a YouTuber and active member of the Hermitcraft server, known for his redstone videos. This, of course, assumes that the End Portals placed by the command have the same spawn area as the End Portal you originally use. This is done by dividing your cordinates by 8 (exept for the Y-cordinate). These Nether Coordinates will tell you where to put your portal in the Nether so they will be linked up correctly. He has 8,350,000 subscribers and is the most subscribed of the Hermits. I'd strongly assume this is the case, but I've never actually used multiple different End Portals, so I have no actual experience how they interact. I didn't test because I'm still mainly using 1.8 because of Forge, so I didn't get the 1.9+ versions of my resourcepack yet.
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